Externally Funded Projects
AHUMAIN – Applied Human Machine Intelligence in East Africa
[cordis][webpage] [Total cost: EUR 798.939 – ERASMUS-EDU-2022-CBHE+]
Abstract: The HUMAIN project aims to connect diverse specializations in one consistent curriculum tailored to the East-African situation and societal problems to come to a hybrid engineer with in-depth knowledge in all different aspects and can connect these parts together to a useful and commercially viable system. At the same time, we focus on real-life applications of AI, operational deployment, and business cases to break away from the theory and give way to practical applications.
SmL: Sharing my Learning (Platform-Network-Toolkit)
[cordis][webpage] [Total cost: EUR 299.968,00 – Erasmus+]
Abstract: The SmL (PNT) project will change how education is delivered online. The consortium is keen to shift the e-learning paradigm towards truly student-centered, adaptive support by creating a learning peer-to-peer network of students. This innovative approach uses the current situation to introduce a novel way to offer learner support by utilizing knowledge and skills pools from student cohorts. The project fosters student responsibility and accountability as it offers the means for individual students to be creators of learning content and providers of micro-learning units. The project builds on several projects and earlier endeavors of the participating institutions, as discussed next.
RSMF: Remote Student Monitoring Framework for Securing Exams
[cordis][webpage] [Total cost: EUR 84.762,00 – Erasmus+]
Abstract: The proposed platform’s primary objective and main drive are to make the remote exams economically, practically viable, and secured by employing state-of-the-art video processing algorithms and minimizing the required proctors.
Another expected result is to diminish the intent of cheating from students as they will not depend on the human factor. Moreover, students will record and store suspicious behaviors, eliminating oversights or errors in human judgments.
Finally, the RSMF project will develop a wide range of educational resources to support Universities (academic staff, students, and administrative staff) to adopt a holistic system to organize secured remote exams.
YOUTHShare: A Place for Youth in Mediterranean EEA: Resilient and Sharing Economies for NEETs
[cordis][webpage] [Total cost: EUR 1.807.258- EEA and Norway Grants Fund]
Abstract: YOUTHShare project aims at reducing youth unemployment in coastal and island regions of the Mediterranean EEA by advancing young NEETs’ skills in trans-locally resilient economic sectors such as agri-food production and related circular economies. By means of an integrated multi-scalar methodology and practice, it will boost the potential of social entrepreneurship and sharing economy in order to reduce economic disparities and increase social integration.
YOUTHShare identifies three scales of intervention in a holistic methodology that unravels from local to global and back in a tightly interwoven multi-level intervention:
Stimulate Trans-Locally. By mobilizing resilient niches with a particular focus on trans-local culture, tourism value chains, insularity, path-dependent practices, and human capital.
IN4COHESION: Information and Awareness for Cohesion Policy via Media
[cordis][webpage] [Total cost: EUR 216.261 – European Regional Development Fund (ERDF) and the Cohesion Fund and one from the European Social Fund (ESF)]
Abstract: The proposed project is expected to bring forward conceptual, methodological and analytical contribution towards a better understanding of the relationship between European regional policies, local and regional identities and the perception of the added value of the EU by its citizens. It is also expected that young people and local stakeholders (including SMEs) will be more engaged in civic participation and more informed about the link between regional diversity, policy making and the potential benefits of Cohesion Policy. Positive identification with European projects and enhanced knowledge on opportunities cohesion policy investments can offer to all stakeholders will be made more evident and visible to the related target groups enabling them to get more involved in voicing their opinions and increasing their presence as EU citizens.
Past participation in competitive research projects
CSRC – Centre for STEAM Education Research, Science Communication and Innovation-TEAMING HORIZON 2020
This is the first time that the island’s universities are joining forces to create a Center of Excellence and Innovation in Cyprus, in cooperation with Cypriot companies.
They include the University of Cyprus (UCy), the University of Technology (Tepak), the Open University Cyprus, University of Nicosia, European University Cyprus, UCLan Cyprus, Neapolis University Paphos and Frederick University of Technology.
The €400,000 in funding will enable the project to develop a business plan for the creation of the Cyprus Science and Research Centre, which would benefit Cyprus and the broader region.
CSRC will focus on the promotion of science communication, teaching and learning in science, technology, engineering, arts and mathematics, through interactive tools. It aspires to become a Center of Excellence in Cyprus and the Eastern Mediterranean, for improving research, innovation and entrepreneurial culture in the areas of technology, especially the technology for teaching and learning in science and the innovative communication of scientific achievements.
Big Step: Learning through Gamification – Integration of the vulnerable groups” –ERASMUS+
Project “BIG STEP: Learning through Gamification – Integration of the vulnerable groups” will use the Gamification methodology which is the application of typical elements of game playing (e.g. point scoring, competition with others, etc.) to other areas of activity, such as teaching, to encourage engagement, learning flow, evaluation etc. of participants. “BIG STEP” will develop a novel educational 2-D serious video game which will help refugees engage in learning their host country’s language by playing and interacting digitally, while combining local cultural aspects (e.g. what time do they have lunch in Belgium?). The game will be tailored to the respective needs and educational level of our target groups, who will be reached through the official structures in place by the member states, and will enhance their media and literacy skills to a great extent, competences that are going to be very useful when looking for a job eventually.
Target Groups: Refugees, Immigrants, Third Country Nationals
Partnership: Applicant: University College Limburg, Belgium
- OECON Group, Greece
- University Rehabilitation Institute, Slovenia
- Komunikujeme o.p.s., Czech Republic
- Institute of Psychosocial Development, Greece
- Neapolis University Pafos, Cyprus