YOUTHShare – A Place for Youth in Mediterranean EEA
YOUTHShare project is funded by Iceland, Liechtenstein and Norway through the EEA and Norway Grants Fund for Youth Employment
YOUTHShare project aims at reducing youth unemployment in coastal and island regions of Mediterranean EEA by advancing young NEETs skills in trans-locally resilient economic sectors such as the agri-food production and related circular economies. By means of an integrated multi-scalar methodology and practice it will boost the potential of social entrepreneurship and sharing economy in order to reduce economic disparities and increase social integration.
YOUTHShare identifies three scales of intervention in a holistic methodology that unravels from local to global and back in a tightly interwoven multi-level intervention:
Stimulate Trans-Locally. By mobilizing resilient niches with particular focus on trans-local culture, tourism value chains, insularity, path-dependent practices and human capital. Build European. By coupling local strengths with properly adapted good practices or EU-scale best practices (e.g. social economy practices). Spread Globally. By boosting NEETs potential in Mediterranean EEA through sharing economy, expansion of social entrepreneurship and development of locally embedded yet transnationally-linked clusters of agri-food production and pertinent circular economies.
In4Cohesion Project – Information and Awareness for Cohesion Policy via Media
The current project comes forward to enable an informed debate about future priorities for the EU and ensure more transparency on how the EU’s Funds are being utilized and how the results are being implemented within the EU countries. Citizens will acquire better knowledge and their awareness will be raised regarding the impact this investment has, as a results of cohesion policy, in their countries, regions and cities as well as on their individual lives.
The proposed project is expected to bring forward conceptual, methodological and analytical contribution towards a better understanding of the relationship between European regional policies, local and regional identities and the perception of the added value of the EU by its citizens. It is also expected that young people and local stakeholders (including SMEs) will be more engaged in civic participation and more informed about the link between regional diversity, policy making and the potential benefits of Cohesion Policy. Positive identification with European projects and enhanced knowledge on opportunities cohesion policy investments can offer to all stakeholders will be made more evident and visible to the related target groups enabling them to get more involved in voicing their opinions and increasing their presence as EU citizens.
CSRC – Centre for STEAM Education Research, Science Communication and Innovation-TEAMING HORIZON 2020
This is the first time that the island’s universities are joining forces to create a Center of Excellence and Innovation in Cyprus, in cooperation with Cypriot companies.
They include the University of Cyprus (UCy), the University of Technology (Tepak), the Open University Cyprus, University of Nicosia, European University Cyprus, UCLan Cyprus, Neapolis University Paphos and Frederick University of Technology.
The €400,000 in funding will enable the project to develop a business plan for the creation of the Cyprus Science and Research Centre, which would benefit Cyprus and the broader region.
CSRC will focus on the promotion of science communication, teaching and learning in science, technology, engineering, arts and mathematics, through interactive tools. It aspires to become a Center of Excellence in Cyprus and the Eastern Mediterranean, for improving research, innovation and entrepreneurial culture in the areas of technology, especially the technology for teaching and learning in science and the innovative communication of scientific achievements.
Big Step: Learning through Gamification – Integration of the vulnerable groups” –ERASMUS+
Project “BIG STEP: Learning through Gamification – Integration of the vulnerable groups” will use the Gamification methodology which is the application of typical elements of game playing (e.g. point scoring, competition with others, etc.) to other areas of activity, such as teaching, to encourage engagement, learning flow, evaluation etc. of participants. “BIG STEP” will develop a novel educational 2-D serious video game which will help refugees engage in learning their host country’s language by playing and interacting digitally, while combining local cultural aspects (e.g. what time do they have lunch in Belgium?). The game will be tailored to the respective needs and educational level of our target groups, who will be reached through the official structures in place by the member states, and will enhance their media and literacy skills to a great extent, competences that are going to be very useful when looking for a job eventually.
Target Groups: Refugees, Immigrants, Third Country Nationals
Partnership: Applicant: University College Limburg, Belgium
- OECON Group, Greece
- University Rehabilitation Institute, Slovenia
- Komunikujeme o.p.s., Czech Republic
- Institute of Psychosocial Development, Greece
- Neapolis University Pafos, Cyprus